Benkler, Y. (2006) ‘Peer production and Sharing’ pp. 59-90 in The Wealth of Networks: How Social Production Transforms Markets and Freedom.
Cubitt, S. (2005) ‘Distribution and Media Flows’ in Cultural Politics 1(2): 193-214.
Cory Linden. (2006) ‘Use of CopyBot and Similar Tools a ToS Violation’, Official Second Life Blog 14 November,
Hardt, M & Negri, A. (2004) Multitude: war and democracy in the Age of Empire.
Humphreys, S. (2005). ‘Productive Players: Online Computer Games’ Challenge to Conventional Media Forms’, Communication and Critical/Cultural Studies 2(1): 37-51.
Jenkins, H. (2006) Convergence Culture: Where Old and New Media Collide. London : New Yorl University Press.
Jensen, C. (2004) ‘The More Things Change, The More They Stay The Same: Copyright, Digital Technology and Social Norms’, Stanford Law Review 56(531): 531- 570.
Jordan, J. (2003) ‘Reality cheque: when online gamers created a lucrative black market in virtual goods, games companies were outraged. Now they want a share of the action’, New Scientist 26 Jul.: 44.
Kline, S. (2003) Digital Play. Montréal: McGill-Queen's University Press.
Linden Lab. (2003) Second Life, consulted 12 May 2007: http://secondlife.com/
Linden Lab. (2007) Terms of Services, consulted 15 May 2007: http://secondlife.com/corporate/tos.php
Robin Linden. (2006) ‘Copyrights and Content Creation in Second Life’, Official Second Life Blog 13 November <http://blog.secondlife.com/2006/11/13/copyrights-and-content-creation-in-second-life/>
Rosenblatt, B. (2000) ‘Book Review: Intellectual Property in the Information Age: The Politics of Expanding Ownership Rights by Debora J. Halbers’, Communications and the Law June 2000: 31-38).
Shepherd, J. (2007) ‘It’s a world of possibilities’, The Guardian Online 8 May, <http://education.guardian.co.uk/students/news/story/0,,2074626,00.html>
Tenenbaum, J. M. (2006) ‘AI meets Web 2.0: building the Web of tomorrow, today’, AI Magazine 27.4 (Winter 2006): 47 – 69.