Redefinining Intellectual Property Rights

Thursday, May 24, 2007

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Sal Humphreys argues that, “the dynamic, mutable and emergent qualities of the online multiplayer game exceed the limits of the reifying pro...

Introduction

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Individuals have come up with innovative ways to generate income from the internet. An example would be individuals who played o...

Labour in the Gaming Industry

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The well constructed and designed virtual world of Second Life may appear fascinating to the players of the game. In most cases...

Voluntary Labour in the Digital Information Age

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The involvement of free labours in the gaming industry became more evident in the digital information age. Traditionally, website developers...

Second Life’s Sophisticated Virtual Economy

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Linden Lab responded to this question by introducing a MMOG with a sophisticated virtual economy system titled Second Life. Lind...

Enforcement of Intellectual Property Rights

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Although internet offers excellent opportunities as in the case of Second Life , internet is also under scrutiny because of the ...

Distribution: Controlling Time and Space

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In Henry Jenkins’s essay on convergence culture, he warned his readers of the possible conflicts on regulating intellectual property rights ...

Conclusion

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In conclusion, intellectual property rights were established as one of the ways to reward the labour performed by workers. Gamin...

References List

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Benkler, Y. (2006) ‘Peer production and Sharing’ pp. 59-90 in The Wealth of Networks: How Social Production Transforms Markets and Freedom ....
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Stephanie Oentaryo
Media and Communication student at The University of Melbourne
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