Thursday, May 24, 2007

Conclusion

In conclusion, intellectual property rights were established as one of the ways to reward the labour performed by workers. Gaming industries had long been criticised for their inability to reward their workers adequately for the labour performed. This criticism became even more intense with the introduction of MMOGs where MMOG producers in most cases retain their rights over content that are created by game players in the online game. Linden Lab recognised this phenomenon and they decided to recognise the intellectual property rights of their users. Although Linden Lab had acknowledged the intellectual property rights of their users, a close analysis of the terms and services statement revealed that Linden Lab does not fully guarantee the intellectual property rights of the users. The CopyBot scandal is evidence that Linden Lab could not really do much about the spread of the reciprocating technology in Second Life. At the moment, it appears that the attempt to protect intellectual property rights in MMOGs and other forms of internet communication is losing its battle against the violation of intellectual property rights. With the increasing number of information in electronic format, it is no surprise that there will be new developments in regulating intellectual property rights in the virtual world. To come up with precise conclusion, it is helpful to keep track with these future developments as well as analyse enforcement of intellectual property rights in other genres of internet communications.